Posted by Ishara on Jul 28, 2015 in news | Comments Off on STAR WARS: THE OLD REPUBLIC DEVELOPERS WANT TO KNOW WHAT YOU WANT TO RIDE
PLAY SWTOR FOR FREEThere are always a lot of things you could potentially ride in video games. Star Wars: The Old Republic is no exception. There are lots of different speeder styles. There are tauntauns. There are various animals on specific planets. There are really big player characters if you’re a smaller sort. So the developers have turned to the forums with a simple question: what do you want to ride around on?
The point of the thread is not to serve as a preview of what mounts will be added to the game, but to offer suggestions about what players would like to see. Obviously, the suggestions should be limited to the creatures and vehicles actually present in the game. So jump on into the thread if you have something new and exciting that you just can’t wait to ride around the game.
Posted by Ishara on Jul 18, 2015 in guides | Comments Off on WildStar PVP Video: Esper “Melee Mage” in PVP Drop 2
In this video, I provide an update to my “Melee Mage” Esper PVP build for the PVP Drop 2 patch. I’m glad to report that the build is performing well
I discuss the patch changes, adjustments to my build, Esper lifesteal mechanics, and last but not least the *fantastic* news from MuffinMan about proposed changes to the PVP gear system:
The gear gaps are being closed. The intent is to make it so skilled players in blues will still be competitive with players in Tier 2 sets (1800’s). We will be making following changes:
The PvP blue set will be boosted to the current Tier 1 set
The Tier 2 set will remain the same
The Tier 1 set will be boosted to bridge the gap between blues and Tier 2.
This change is targeted to be pushed out in the next few weeks.
Making Tier 2 Gear obtainable in Rated Battlegrounds:
I would also like to make Tier 2 pvp gear obtainable in Rated Battlegrounds. This is another change that will require approval and again, I will provide updates when I am able.
Carbine’s proposed changes are almost identical to what I recommended in my recent blog post about the endgame PVP system.
I am so psyched that they are going with a solution that makes PVP more skill-based, and still supports gear progression for those who want it.
MuffinMan also said that healing will get increased:
Healing in PvP:
Adjustments are being made internally to increase the effectiveness of healing in PvP. This change will need a balance pass and testing so I can’t provide an ETA at this time.
While I agree with Carbine that healing was too strong pre-Drop 2 – combat sometimes boiled down to no one dying until healers went OOM – it was overnerfed in Drop 2, so it make sense that healing will be re-adjusted.