Company of Heroes 2 dev diary talks awkwardly about Britain

It’s always a bit weird hearing people from other nations trying to define the WARTIME SPIRIT of Britain, because national characters are, by their all-encompassing nature, pretty reductive and sweeping.

Relic’s Quinn Duffy mostly plays it pretty safe in this Company of Heroes 2 dev diary for the British Forces, sticking to Winston Churchill (a politician so beloved that we kicked him out almost immediately after WWII ended,) D-Day landings, Battle of Britain, all that stuff. But he also makes some incredibly baffling comments, like opting for a Northern Irish commando character because they have a “blood-thirsty twang” to their accent. Err … okay then?

He also seems to lump Northern Ireland in with ‘Britain’ which … I guess is semantically correct if you’re meaning Britain as a shorthand for ‘United Kingdom of Great Britain and Northern Ireland,’ but the term for that is usually just United Kingdom.

But look, I get that when you’re designing national characters for an RTS expansion there’s going to be a tendency to tack towards broad archetypes. So the Welsh guy is an engineer and coal miner, the Scottish chap honed his sniping skills hunting Highland game, and the English … actually they don’t mention a specific English character.

I’m going to assume he’ll have a cut-glass Queen’s English accent, a stiff upper lip and say “By jove!” a lot. Unless he’s working class in which case they’ll probably go for Cockney. Surprise me, Relic. Go for a West Country accent or East Anglia or something.

Company of Heroes 2: The British Forces is due in September. It’s a stand-alone multiplayer expansion (meaning you can buy it and just play as the British in multiplayer,) which will add 15 units and six commanders, plus eight new multiplayer maps.


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Five Nights at Freddy’s 4 jumps out early, available now

In what may be some kind of in-joke about the surprising nature of the game, Five Nights at Freddy’s 4 has unexpectedly popped out of development a bit early.

Originally scheduled for August, you can instead pick up the fourth installment in Scott Cawthon’s lore-heavy horror series about Freddy Fazbear’s pizza joint and the animatronic nightmares contained therein right now. Five Nights at Freddy’s 4 switches the main location to an unspecified (but probably important, knowing these games) child’s home, where Freddy Fazbear, Chica, Bonnie, Foxy and “even worse things” now lurk.

As usual, you need to keep yourself safe until 6am by watching the doors. Your method of defense this time around is a flashlight, which can scare things away if they’re distant enough, but will be “your end” if they’re too close. Devious creatures will be trying to make their way into your closet or (oh god) onto the bed behind you.

In his release announcement, Scott mentions that full-screen options may not be working correctly for everybody at the moment. He promises to have this fixed before the end of the day.

Here’s a trailer of Five Nights at Freddy’s 4 in motion. With all the alarming animatronic jump-scares that implies.



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